If the greatest power among creatures you control is 0 or less at that time, no mana is added to your pool. It doesn’t use the stack and can’t be responded to. Selvala’s last ability is a mana ability.Note that effects that reduced its power before it left the battlefield will apply. hall of the bandit lord, surrak, the hunt calller, and akroma's memorial help with the haste a bit in mono green. It's got an extensive explanation of the combos and what to go for. I definitely think you should check out the primer. If the new creature isn’t on the battlefield as the first ability resolves, use its power when it left the battlefield to determine whether its controller may draw a card. If you're talking about the selvala brostorm deck, or something similar.If another creature has the same or higher power than the new creature’s power, no one may draw a card. The new creature’s power is compared to the power of each other creature on the battlefield as the first ability resolves.It also requires dropping 1 creature to tap for a lot of mana, whereas Marwyn requires multiple creatures. It requires dropping 0 other creatures to net positive mana. She taps for any combination of colors, and gets some draw. : Add X mana in any combination of colors, where X is the greatest power among creatures you control. Selvala is one of the best if not the best mana dork in the game. Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power. TYPE Legendary Creature - Elf Scout ABILITY
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