![]() USF Paratroopers Commander ability now shows the correct Command Point requirements on the Commander ability bar. Made improvements to AI pathfinding, combat states, preferred combat ranges, and reinforcement logic.Īdded the missing requirement tool tip text for the "Recon Sweep" Commander ability on the USF Mechanized Company Commander. Units garrisoned inside a USF Fighting Position now display the proper cover shield UI. OKW infantry will no longer get stuck in a retreating state while retreating to the Battlegroup Headquarters.Ĭhanged the target priority on the USF Pack Howitzer from 0 to -100 the weapon is now less likely to be destroyed before it is abandoned. ![]() Removed the collision detection on infantry casualties to prevent them from blocking retreating units. ![]() Mines are no longer permanently revealed after being detected by a Minesweeper. OKW Jagdpanzer IV cost corrected reduced to 400 Manpower from 480 Manpower.įixed an exploit where players could stack the USF Rear Echelon’s “Volley Fire” ability by crewing and de-crewing vehicles.Ĭhanged the Classic Hot Key for "Cancel Construction" to “X” to prevent players from accidentally scuttling their structures. Udpate for February 4th - Servers will be down at 10pm GMT / 2pm PST for this update, it should take an estimated 4-5 hours. Guides: Official Beginners Guide - Steam guides - COH2.ORG guides - Micro Tips & Tricks SeriesĬustom Hotkeys scripts and windowed borderless
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |